![]() ![]() Spock’s new voice actor, in particular, seemed like a respectable replacement for the late Leonard Nimoy. This scene's tension felt effective thanks to the solid performances on display. In Jara’s case, I had to declare which race the Federation should support in this trade dispute. While I tried to be as neutral as possible – as far as I was concerned, we're attending to tackle our own problems, not to take on someone else's – being put on the spot gets trickier when diplomatic answers disappear, and you must make a hard choice on who to side with. The Queen grills Jara, probing her with questions such as my feelings on the Kobloid’s less-than-stellar history with the Alydian’s and how I’d address that. You’re better off assuming that everything you say and do can result in significant consequences, good or bad. I say "may" because Resurgence doesn't indicate important decisions with a “They will remember this” style prompt, so you won’t always know how significant your actions can be. In meeting the Hotari Queen, I chose to display strength instead of shrinking in fealty, which may have helped position the Federation as a player rather than a pawn. ![]() Jade and Co.'s presence can soothe or agitate the situation depending on your choices. That would threaten the Alydian’s access to dilithium and, in turn, its galactic strength. The Hotari have served as the Alydian’s labor force but now seek independence. That’s because mining dilithium requires technology owned by the Alydians, a strict militaristic civilization that has traded in the mineral for decades and hopes to continue this arrangement. ![]() Despite sitting on a figurative gold mine, the Hotari has never been able to fully reap the benefits. We meet with the Hotari, a rough and tumble race who reside on a moon dense in dilithium, a precious resource. Although Star Trek: Resurgence predominantly features a new cast, expect to see a few familiar faces sprinkled in. Accompanying her is Captain Zachary Solano, an ambitious veteran officer, and Ambassador Spock – yes, that Spock. She attends a trade negotiation between two alien races on the brink of war. In my demo, we saw an example of the stakes at play, which put me in Jara’s boots. Given that Star Trek shines best when stories focus on navigating the webs of diplomacy and relationships over brute force, designing a game that relies on the power of words feels like a perfect fit. Depending on your actions, people may live or die, though Dramatic Labs wouldn’t answer when we asked if every main character was fair game. The bulk of the adventure, which is non-episodic, requires players to engage in choice-driven conversations with decisions that influence the story’s direction, including the character’s fates. The team leverages its narrative adventure expertise in ways familiar to fans of Telltale’s episodic titles. The game comes from Dramatic Labs, a team of ex-Telltale Game employees. Commander Jara Rydek is an exceptional half-Koblaid leader who recently came aboard the Resolute. First up is Petty Officer Carter Diaz, a young, action-hungry engineer who resides low on the totem pole in terms of ranking. Players control two central members of the Resolute. Resurgence’s original story unfolds in the year 2380, shortly after the events of Star Trek: The Next Generation, specifically its feature films. During Summer Game Fest Play Days, I got to navigate a particularly tense situation to get a taste of the sorts of decisions players will face and their potential consequences. By that, they get to determine the fate of a new team of space explorers and the stakes of an interspecies conflict in a choice-driven adventure. It’s the most immersive Star Trek experience put to gaming yet.Star Trek: Resurgence lets players boldly guide an original crew where no man has gone before. It might even be my favourite use of Telltale-esque gameplay, complemented perfectly by a story that makes you feel powerful and powerless all at once. Dramatic Labs is made up of a bunch of former Telltale staff, and this shines through its writing. Splitting the game up like this is a bizarre decision, given the history of the developer. I can’t ignore this when I’m meant to be navigating a rail shooter, which will only take me to another minigame I don’t want to do. Hell, I can even ignore the poor frame rate, or the audio freaking out every now and then. I can forgive clumsy controls when I’m walking through the bridge as Jara, because it’s at least taking me to the best parts of the game. Fighting enemies is also fighting your controller, as if your DualSense gained sentience and worked against you. Fitting in with the theory that his action-oriented missions weren’t part of the original pitch for Resurgence, he controls awfully. But Carter’s segments being boring are the least of his problems. ![]()
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